Show HN: Checkpoint Airport security sim game built with Claude Fable
Category: other
Tags: game, simulation, pathfinding, crowd-simulation, typescript, vite
Score: 6.0/10 (Innovation: 7, Technical: 6, Documentation: 6, Utility: 5)
Checkpoint is an airport security queue simulation game where players control the environment (barriers, gates, lanes) rather than individual passengers, using cost-based pathfinding to create realistic crowd behavior. It explores a novel game design space—tuning frustration vs. throughput via spatial layout—and is built as a playable web app with a full economy and upgrades.
Target audience: game developers, simulation enthusiasts
Repository: https://yaodub.com/games/checkpoint/ · TypeScript · MIT
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