Show HN: Cost efficient version control system for Gaming Assets
Category: infrastructure
Tags: version-control, gaming-assets, go
Score: 6.5/10 (Innovation: 6, Technical: 8, Documentation: 6, Utility: 6)
This project is a centralized, trunk-based version control system optimized for large binary files (gaming assets), offering features like mandatory lock-on-edit, partial sync, content-addressed dedup, and presigned-URL data plane for S3 storage. It distinguishes itself from Git LFS and Perforce by being fully open-source, self-hosted, and easy to set up with a single binary, making it a promising alternative for game developers needing cost-efficient asset management.
Target audience: backend devs, game developers, devops
Repository: https://github.com/debarshibasak/assets · Go · 2 stars
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