Show HN: Quake in the browser, with procedurally generated levels
Category: other
Tags: quake, webassembly, procedural-generation, retro-gaming, browser-game
Score: 7.0/10 (Innovation: 7, Technical: 9, Documentation: 5, Utility: 7)
This project ports the original Quake engine to the browser via WebAssembly, adding procedurally generated levels that create fresh layouts, textures, and monsters each run. It combines retro gaming with modern web features like live palette effects, CRT filters, SoundCloud integration, and a Copilot assistant in the console, making it a novel and engaging experiment.
Target audience: backend devs, game developers, web developers
Repository: https://leereilly.net/quakelike/ · C · 1 stars
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