Show HN: A GPUdriven voxel engine with binary greedy meshing & indirectrendering
Category: library
Tags: voxel-engine, c-plus-plus, gpu-compute
Score: 7.0/10 (Innovation: 7, Technical: 8, Documentation: 7, Utility: 6)
A high-performance GPU-driven voxel engine in C++23 using OpenGL 4.6, featuring binary greedy meshing, indirect rendering, and a lock-free VRAM mesh cache. Its innovative combination of compute-shader-driven frustum culling, triple-buffering, and pluggable world generation makes it a compelling foundation for large voxel worlds.
Target audience: backend devs, game developers
Repository: https://github.com/omar-owis/VoxelEngine · C++ · MIT
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