Show HN: Godot running Gemma 4 inference in GDScript and Vulkan compute shaders
Category: other
Tags: godot, llm-inference, vulkan-compute-shaders, gdscript, gemma-4
Score: 7.0/10 (Innovation: 8, Technical: 9, Documentation: 8, Utility: 3)
This project runs the Gemma 4 LLM inference entirely within Godot using only GDScript and Vulkan compute shaders, without any external dependencies or native extensions. It is a fascinating technical experiment that demonstrates a novel integration of large language models into a game engine, though it is significantly slower than dedicated inference stacks and currently limited to a single model.
Target audience: game developers, ml researchers, engine enthusiasts
Repository: https://github.com/asallay/godot-llm · GDScript · 1 stars
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