Show HN: Psycho – An audio-reactive roller-coaster game in Odin
Category: other
Tags: audio-reactive, game, procedural-generation, odin, raylib
Score: 6.3/10 (Innovation: 6, Technical: 7, Documentation: 7, Utility: 5)
Psycho is an audio-reactive roller-coaster game written in Odin with raylib that procedurally generates a 3D track from a song's rhythm, spectrum, and dynamics. It's interesting because it creates a full, cached closed-loop course with hills, drops, and scoring mechanics, and offers a detailed analysis pipeline. The project demonstrates solid technical execution and documentation, though its utility is niche as an experimental game for music enthusiasts.
Target audience: game developers, music enthusiasts
Repository: https://github.com/skorotkiewicz/psycho-odin · Odin
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